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Beibei Wang

Contact
Nanjing University of Science and Technology
200, Xiaolingwei Street
210094 Nanjing
China
 

My research mainly focuses on rendering and material appearance.

Education and Experiences

Recent publications

Here are my latest publications:

2020


Zilin Xu, Qiang Sun*, Yanning Xu, Lu Wang, Beibei Wang

Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering

Computer Graphics Forum (Proceedings of Pacific Graphics),2020.


Beibei Wang, Miloš Hašan, Ling-Qi Yan

Path Cuts: Efficient Rendering of Pure Specular Light Transport

ACM Transactions on Graphics (ACM TOG), SIGGRAPH Asia, 2020, conditionally-accepted.


Yezi Zhao, Beibei Wang(*), Yanning Xu, Zheng Zeng, Lu Wang, Nicolas Holzschuch.(*The first two authors contributed equally.)

Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupervised Generative Adversarial Network

EGSR


Zheng Zeng, Lu Wang#Beibei Wang#,Chunmeng Kang, Yanning Xu.(*corresponding author.)

Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network

Journal of Computer Science and Technology, 35(3), 506–521


Beibei Wang,Hong Deng, Nicolas Holzschuch.

Real-Time Glints Rendering with Prefiltered Discrete Stochastic Microfacets

Computer Graphics Forum, online


Beibei Wang, Miloš Hašan, Nicolas Holzschuch, Ling-Qi Yan

Example-Based Microstructure Rendering with Constant Storage

ACM Transactions on Graphics (present at SIGGRAPH 2020)


Liangsheng Ge, Beibei Wang*, Lu Wang, Xiangxu Meng,Nicolas Holzschuch.(*The first two authors contributed equally.)

Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model

IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, In press, 2020,pp.1-9. Online


Hong Deng, Beibei Wang#, Rui Wang, Nicolas Holzschuch.

A Practical Path Guiding Method for Participating Media

Computational Visual Media Journal, Springer, Vol. 6, No. 1, March 2020, 37–51.


Weiheng Lin, Beibei Wang#, Lu Wang, Nicolas Holzschuch.

A Detail Preserving Neural Network Model for Monte Carlo Denoising

Computational Visual Media Journal, Springer, Accepted.


2019

王贝贝,王璐,肖懿,王锐.

基于物理的真实感绘制方法研究进展.

中国计算机科学技术进展报告(CCF2018-2019). 


Yulin Liang, Beibei Wang*, Lu Wang, Nicolas Holzschuch.(*The first two authors contributed equally.)

Fast Computation of Single Scattering in Participating Media with Refractive Boundaries using Frequency Analysis

IEEE Transactions on Visualization and Computer Graphics, pp.1-9.


Beibei Wang, Liangsheng Ge, Nicolas Holzschuch.

Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media

IEEE Transactions on Visualization and Computer Graphics, VOL. 26, NO. 7, JULY 2020.


Xiang Xu,Beibei Wang, Lu Wang, Chenglei Yang, Xiangxu Meng.

An Efficient Distributed Global Illumination Method Based on Photon Mapping

Computer & Graphics, Elsevier, Volume 82, August 2019, Pages 214-221


Lei Ma, Hong Deng, Beibei Wang, Yanyun Chen, Tamy Boubebeur.

Real-time structure aware color stippling

Siggraph, Poster,2019


2018

Beibei Wang, Nicolas Holzschuch.

Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries

IEEE Transactions on Visualization and Computer Graphics, 2018, 24 (10), pp.2743-2757.


Beibei Wang, Lu Wang, Nicolas Holzschuch.

Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model

Computer Graphics Forum, Wiley, 2018, 37 (7), pp.55-64.

 code


Liangsheng Ge, Beibei Wang, Lu Wang, Nicolas Holzschuch.

A Compact Representation for Multiple Scattering in Participating Media using Neural Networks

Siggraph 2018 Talks, Aug 2018, Vancouver, Canada. pp.1-2.


2017 

Xiang Xu, Beibei Wang, Lu Wang, Yanning Xu, Tamy Boubekeur.

Vectorized Point based Global Illumination on Intel MIC Architecture

Computers and Graphics, Elsevier, 2017


Huw Bowles, Daniel Zimmermann, Gioacchino Noris, Beibei Wang

Crest: Novel Ocean Rendering Techniques in an Open Source Framework

Siggraph 2017 Advances in Real-Time Rendering in Games, Jul 2017, Los angeles, United States


Beibei Wang, Nicolas Holzschuch.

Precomputed Multiple Scattering for Light Simulation in Participating Medium

Siggraph 2017 Talk, Jul 2017, Los Angeles, United States. pp.Article No. 35,


2016 

Beibei Wang, Huw Bowles

A Robust and Flexible Real-Time Sparkle Effect

EGSR 2016 E&I - Eurographics Symposium on Rendering - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland. pp.49-54.


Beibei Wang, Jean-Dominique Gascuel, Nicolas Holzschuch

Point-Based Light Transport for Participating Media with Refractive Boundaries

Eurographics Symposium on Rendering 2016 - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland.


2015 

Huw Bowles, Beibei Wang

Sparkly but not too sparkly! Anti-aliasing a procedural sparkle effect

Siggraph 2015 Advances in Real-time Rendering in Games, Aug 2015, Los Angeles, United States


Beibei Wang, Xiangxu Meng, Tamy Boubekeur

Non-diffuse effects for point-based global illumination

Siggraph 2015, Aug 2015, Los Angeles United States.


Beibei Wang, Xiangxu Meng, Tamy Boubekeur.

Wavelet Point-Based Global Illumination.

Computer Graphics Forum. vol.34.4(2015),pp.143-154(EGSR 2015)


2014 

Beibei Wang

基于点缓存的全局光照方法研究

Computer Science [cs]. Shandong University, 2014. Chinese


2013 

Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng and Tamy Boubekeur.

Factorized Point-Based Global Illumination.

Computer Graphics Forum, vol.32.4(2013), pp.117-123 (EGSR 2013) 


2011 

Beibei Wang, Xiangxu Meng, Xu Yanning, Song Xijun

Fast Point Based Global Illumination

Computer-Aided Design and Computer Graphics, Sep 2011, Jinan, China.


Academic Activity