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Beibei Wang

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Nanjing University,
1250, Taihu Street
215163 Suzhou
China
 

I am currently a Professor at Nanjing University, Suzhou compus. My research mainly focuses on rendering and material appearance.

Education and Experiences

Students

News

Recent publications

Here are my latest publications:

2024


Jia Li, Ziling Chen, Xiaolong Wu, Lu Wang#, Beibei Wang#, Lei Zhang

Neural Super-Resolution for Real-time Rendering with Radiance Demodulation

CVPR, 2024.

2023


Yuang Cui, Gaole Pan, Jian Yang, Lei Zhang, Ling-Qi Yan, Beibei Wang#

Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle

Proceedings of SIGGRAPH Asia 2023, 2023 (Dec.)


Jie Guo, Zeru Li, Xueyan He, Beibei Wang, Wenbin Li, Yanwen Guo, Ling-Qi Yan

MetaLayer: A Meta-learned BSDF Model for Layered Materials

ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023), 2023 (Dec.)


Hangyu Zhang, Beibei Wang#

World-Space Spatiotemporal Path Resampling for Path Tracing

Computer Graphics Forum (Proceedings of PG 2023), 2023.


Xiangfeng Xu, Lu Wang#, Beibei Wang#

Efficient Caustics Rendering via Spatial and Temporal Path Reuse

Computer Graphics Forum (Proceedings of PG 2023)


Wenshi Wu, Beibei Wang#, Miloš Hašan, Lei Zhang, Zhong Jin, Ling-Qi Yan

Efficient Participating Media Rendering with Differentiable Regularization

CVMJ, 2023


Youxin Xing, Gaole Pan, Xiang Chen, Ji Wu, Lu Wang#, Beibei Wang#

Real-time All-frequency Global Illumination with Radiance Caching

CVMJ, 2023


Jiahui Fan, Beibei Wang#, Miloš Hašan, Jian Yang#, Ling-Qi Yan

Neural Biplane Representation for BTF Rendering and Acquisition

Proceedings of SIGGRAPH 2023, 2023 (July)


Pengfei Shen, Ruizeng Li, Beibei Wang#, and Ligang Liu#

Scratch-based Reflection Art via Differentiable Rendering

ACM Transactions on Graphics (Proceedings of SIGGRAPH 2023), 2023 (July)


Beibei Wang, Wenhua Jin, Miloš Hašan, Ling-Qi Yan

SpongeCake: A Layered Microflake Surface Appearance Model

ACM Transactions on Graphics (presented at Siggraph 2023), Volume 42, Issue 1, Article No.: 8pp 1–16. 2022.


2022


Beibei Wang, Huw Bowles*, AJ Weeks

Screen Space Global Illumination with Dynamic Light Probes

Technical report, Sep. 9th, 2022


Wenhua Jin, Beibei Wang#, Miloš Hašan, Yu Guo, Steve Marschner, Ling-Qi Yan

Woven Fabric Capture from a Single Photo

Proceedings of SIGGRAPH Asia 2022.


He Li, Beibei Wang#, Changehe Tu#, Kun Xu, Nicolas Holzschuch, Ling-Qi Yan

Unbiased Caustics Rendering Guided by Representative Specular Paths

Proceedings of SIGGRAPH Asia 2022.


Jiahui Fan, Beibei Wang#, Miloš Hašan, Jian Yang#, Ling-Qi Yan

Neural Layered BRDFs

Proceedings of SIGGRAPH 2022, 2022 (July)


Beibei Wang, Wenhua Jin, Jiahui Fan, Jian Yang, Nicolas Holzschuch, Ling-Qi Yan

Position-free Multiple-bounce Computations for Smith Microfacet BSDFs

ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022), Volume 41, Issue 4, Article No.:134, pp 1–14. 2022 (July)


Tao Wen, Beibei Wang#, Lei Zhang, Jie Guo, Nicolas Holzschuch

SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network

Computer Graphics Forum, 2022


Hong Deng, Yang Liu, Beibei Wang#, Jian Yang, Lei Ma, Nicolas Holzschuch, Ling-Qi Yan

Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition

ACM Transactions on Graphics, Volume 41, Issue 2, Article No.:22, pp 1–17. 2022


Jiahui Fan, Beibei Wang*, Miloš Hašan, Jian Yang#, Ling-Qi Yan

Efficient Specular Glints Rendering with Differentiable Regularization

IEEE TVCG, 2022


Wenshi Wu, Beibei Wang#, Ling-Qi Yan#

A Survey on Homogeneous Participating Media Rendering

Computational Visual Media, volume 8, pages177–198 (2022)


2021


Tao Zhuang, Pengfei Shen, Beibei Wang#, Ligang Liu

Real-time Denoising Using BRDF Pre-integration Factorization

Computer Graphics Forum (Proceedings of Pacific Graphics), 2021 (Oct)


Liangsheng Ge, Beibei Wang*, Lu Wang, Xiangxu Meng,Nicolas Holzschuch.

Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model

IEEE Transactions on Visualization and Computer Graphics, Vol.27, No. 7, pp. 3123 - 3134. July, 2021


Zhongmin Xue, Beibei Wang#,Lei Ma#

A Deep Learning Method for 2D Image Stipplingn

Computer Graphics International, 2021 (Sep)


Beibei Wang, Jiahui Fan

均匀参与介质的渲染方法研究

中国图象图形学报, Volume 26, Number 5, 2021


Weiheng Lin, Beibei Wang#, Jian Yang, Lu Wang, Ling-Qi Yan

Path-based Monte Carlo Denoising Using a Three-Scale Neural Network

Computer Graphics Forum, Feb. 2021. Volume 40, Issue 1, Pages 369-381


2020


Zilin Xu, Qiang Sun*, Yanning Xu, Lu Wang, Beibei Wang

Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering

Computer Graphics Forum (Proceedings of Pacific Graphics),2020 (Oct), 39(7): 193-203.


Beibei Wang, Miloš Hašan, Ling-Qi Yan

Path Cuts: Efficient Rendering of Pure Specular Light Transport

ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020), Volume 39, Issue 6, Article 238.


Yezi Zhao, Beibei Wang(*), Yanning Xu, Zheng Zeng, Lu Wang, Nicolas Holzschuch.

Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupervised Generative Adversarial Network

EGSR 2020


Zheng Zeng, Lu Wang#Beibei Wang#,Chunmeng Kang, Yanning Xu.(#corresponding author.)

Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network

Journal of Computer Science and Technology, 35(3), 506–521


Beibei Wang,Hong Deng, Nicolas Holzschuch.

Real-Time Glints Rendering with Prefiltered Discrete Stochastic Microfacets

Computer Graphics Forum, Volume39, Issue6, September 2020. Pages 144-154


Beibei Wang, Miloš Hašan, Nicolas Holzschuch, Ling-Qi Yan

Example-Based Microstructure Rendering with Constant Storage

ACM Transactions on Graphics (present at SIGGRAPH 2020), 39(5): Article 162.


Hong Deng, Beibei Wang#, Rui Wang, Nicolas Holzschuch.

A Practical Path Guiding Method for Participating Media

Computational Visual Media Journal, Springer, Vol. 6, No. 1, March 2020, 37–51.


Weiheng Lin, Beibei Wang#, Lu Wang, Nicolas Holzschuch.

A Detail Preserving Neural Network Model for Monte Carlo Denoising

Computational Visual Media Journal, Vol. 6. April 2020, 157–168.


Yulin Liang, Beibei Wang*, Lu Wang, Nicolas Holzschuch.

Fast Computation of Single Scattering in Participating Media with Refractive Boundaries using Frequency Analysis

IEEE Transactions on Visualization and Computer Graphics, Vol.26, No. 10, pp. 2961-2969. 2020.


Beibei Wang, Liangsheng Ge, Nicolas Holzschuch.

Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media

IEEE Transactions on Visualization and Computer Graphics, Vol. 26, No. 7, pp. 2456 - 2470, July 2020.


2019

王贝贝,王璐,肖懿,王锐.

基于物理的真实感绘制方法研究进展.

中国计算机科学技术进展报告(CCF2018-2019). 


Xiang Xu,Beibei Wang, Lu Wang, Chenglei Yang, Xiangxu Meng.

An Efficient Distributed Global Illumination Method Based on Photon Mapping

Computer & Graphics, Elsevier, Vol. 82, August 2019, Pages 214-221


Lei Ma, Hong Deng, Beibei Wang, Yanyun Chen, Tamy Boubebeur.

Real-time structure aware color stippling

Siggraph, Poster,2019


2018

Beibei Wang, Nicolas Holzschuch.

Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries

IEEE Transactions on Visualization and Computer Graphics, 2018, 24 (10), pp.2743-2757.


Beibei Wang, Lu Wang, Nicolas Holzschuch.

Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model

Computer Graphics Forum, Wiley, 2018, 37 (7), pp.55-64.

 code


Liangsheng Ge, Beibei Wang, Lu Wang, Nicolas Holzschuch.

A Compact Representation for Multiple Scattering in Participating Media using Neural Networks

Siggraph 2018 Talks, Aug 2018, Vancouver, Canada. pp.1-2.


2017 

Xiang Xu, Beibei Wang, Lu Wang, Yanning Xu, Tamy Boubekeur.

Vectorized Point based Global Illumination on Intel MIC Architecture

Computers and Graphics, 70:206-213, February 2018


Huw Bowles, Daniel Zimmermann, Gioacchino Noris, Beibei Wang

Crest: Novel Ocean Rendering Techniques in an Open Source Framework

Siggraph 2017 Advances in Real-Time Rendering in Games, Jul 2017, Los angeles, United States


Beibei Wang, Nicolas Holzschuch.

Precomputed Multiple Scattering for Light Simulation in Participating Medium

Siggraph 2017 Talk, Jul 2017, Los Angeles, United States. pp.Article No. 35,


2016 

Beibei Wang, Huw Bowles

A Robust and Flexible Real-Time Sparkle Effect

EGSR 2016 E&I - Eurographics Symposium on Rendering - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland. pp.49-54.


Beibei Wang, Jean-Dominique Gascuel, Nicolas Holzschuch

Point-Based Light Transport for Participating Media with Refractive Boundaries

Eurographics Symposium on Rendering 2016 - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland.


2015 

Huw Bowles, Beibei Wang

Sparkly but not too sparkly! Anti-aliasing a procedural sparkle effect

Siggraph 2015 Advances in Real-time Rendering in Games, Aug 2015, Los Angeles, United States


Beibei Wang, Xiangxu Meng, Tamy Boubekeur

Non-diffuse effects for point-based global illumination

Siggraph 2015, Aug 2015, Los Angeles United States.


Beibei Wang, Xiangxu Meng, Tamy Boubekeur.

Wavelet Point-Based Global Illumination.

Computer Graphics Forum. vol.34.4(2015),pp.143-154(EGSR 2015)


2014 

Beibei Wang

基于点缓存的全局光照方法研究

Computer Science [cs]. Shandong University, 2014. Chinese


2013 

Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng and Tamy Boubekeur.

Factorized Point-Based Global Illumination.

Computer Graphics Forum, vol.32.4(2013), pp.117-123 (EGSR 2013) 


2011 

Beibei Wang, Xiangxu Meng, Xu Yanning, Song Xijun

Fast Point Based Global Illumination

Computer-Aided Design and Computer Graphics, Sep 2011, Jinan, China.


Academic Activity