Smith microfacet models are widely used in computer graphics to represent materials. Traditional microfacet models do not consider the multiple bounces on microgeometries, leading to visible energy missing, especially on rough surfaces. Later, as the equivalence between the microfacets and volume has been revealed, random walk solutions have been proposed to introduce multiple bounces, but at the cost of high variance. Recently, the position-free property has been introduced into the multiple-bounce model, resulting in much less noise, but also bias or a complex derivation. In this paper, we propose a simple way to derive the multiple-bounce Smith microfacet bidirectional reflectance distribution functions (BRDFs) using the invariance principle. At the core of our model is a shadowing-masking function for a path consisting of direction collections, rather than separated bounces. Our model ensures unbiasedness and can produce less noise compared to the previous work with equal time, thanks to the simple formulation. Furthermore, we also propose a novel probability density function (PDF) for BRDF multiple importance sampling, which has a better match with the multiple-bounce BRDFs, producing less noise than previous naive approximations.
@inproceedings{Cui:2023:GMBBRDF, title={Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle}, author={Yuang Cui and Gaole Pan and Jian Yang and Lei Zhang and Ling-Qi Yan and Beibei Wang}, booktitle={Proceedings of SIGGRAPH Asia 2023}, year={2023} }