In this paper, we propose SpongeCake: a layered BSDF model where each layer is a volumetric scattering medium, defined using microflake or other phase functions. We omit any reflecting and refracting interfaces between the layers. The first advantage of this formulation is that an exact and analytic solution for single scattering, regardless of the number of volumetric layers, can be derived. We propose to approximate multiple scattering by an additional single-scattering lobe with modified parameters and a Lambertian lobe. We use a parameter mapping neural network to find the parameters of the newly added lobes to closely approximate the multiple scattering effect. Despite the absence of layer interfaces, we demonstrate that many common material effects can be achieved with layers of SGGX microflake and other volumes with appropriate parameters. A normal mapping effect can also be achieved through mapping of microflake orientations, which avoids artifacts common in standard normal maps. Thanks to the analytical formulation, our model is very fast to evaluate and sample. Through various parameter settings, our model is able to handle many types of materials, like plastics, wood, cloth, etc., opening a number of practical applications.
@article{Wang:2023:SpongeCake, author = {Beibei Wang and Wenhua Jin and Milo\v{s} Ha\v{s}an and Ling-Qi Yan}, title = {SpongeCake: A Layered Microflake Surface Appearance Model}, journal ={ACM Transactions on Graphics}, year = {2022}, issue_date = {February 2023}, volume = {42}, number = {1}, articleno = {8}, numpages = {16}, }